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ProsciuttoMan

67 Game Reviews

28 w/ Responses

I mean, it's certainly in line with Pico's School gameplay-wise, but I'm honestly split down the middle with this one:
I think the foundation so far is strong, but it's just that: a foundation. There's nothing that really wows me here.
My biggest criticism, I think, would have to be that combat feels too sudden and unfair in a lot of places (especially with the guard, that feels extremely cheap and unfair). Pico's School kinda resolves this by having dialogue you need to manually engage with so the player knows what to expect. I'm also not a big fan of the restrictions placed upon the gun: just showing a quick firing animation at least would be cool, and visually show the player what he can do with this weapon.
I'm not a fan of repeating the intro cutscene every time you die either, really strange choice IMO, it fucks with pacing a lot and it gets annoying after a while.
I'll be checking out the final version of the game because like I said I think there's potential that this could be something pretty cool, but right now it just feels kinda half-baked and unfinished, even for a demo.

If this doesn't win, I will riot.

The influences for this game are very clear, and I really love the final product! Feels almost like a Steam game!

ChronoChillGames responds:

Hey man I'm glad you like it! I appreciate it!

Thought I reviewed this earlier, but I guess not.
Really exciting stuff here, I think the mechanics are fresh and very interesting, I especially love how when you grab the sword in midair, it allows you to move around with it a little bit.
Though it might be a bit slow and methodical, I suppose that's kind of the point.

Fun concept, but would definitely benefit from a better control scheme (ie hitting a certain key destroys blocks of a certain colour). As it stands, it's kinda tricky to find fun when I have to maneuver my hands around constantly to be able to navigate the game normally.

Certainly one of the most high-effort FNAF clones I've seen on the portal, at least code-wise.
I think you really should keep making games! If you lean more into original content, I think you could end up making something extremely cool!

Sordfish81 responds:

I have another game on itch.io https://sordfish81.itch.io/plane-mercenary . make sure to read the download instructions!

Really fun! Excited to have contributed to this thing, minor as my contributions were lol.

LeviRamirez responds:

When the big update comes out, I'll make sure you'll be cemented into team rodent!!!

Lack of bgm and the weird collisions on the coins is kinda strange and off putting to me, but the graphics are kinda nice.
IDK, I'd probably rate higher if it was more polished because it just kinda seems like a tech demo or something right now.

Nice!
Would have liked to have some more control over the jumps, but not bad!

The original Friday Night Funkin'

I <3 marmalade.

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